Seemingly mirroring our reality on the surface, the world of S.E.U. gradually unveils itself as a digital dystopia. Immersing the players in the role of a corporate employee, the gameplay centers on exploring files, managing emails, and accomplishing diverse tasks using the company's computer interface.
A screenshot from the game.
At its core, the game replicates a 90s computer desktop through a JavaScript-based pseudo graphical-based operating system. Leveraging p5.js, a HTML canvas-based graphical library, I created an interactive environment where players can freely open, move, and delete files. Various "applications" within the system serve as pivotal plot devices, enhancing engagement and storytelling.
A screenshot from the game showing an in-game "app".
A screenshot from the game showing corrupted files on the desktop.
This project delves into the evolving relationship between humanity and digital technologies. S.E.U. examines the societal and moral complexities stemming from technological advancements like virtual reality, simulation, and mind-uploading. Through its compelling storylines, the game prompts reflection on the ethical implications embedded within these emerging technologies.